The other evening I had a sad and sobering experience. I watched the deconstruction of what was clearly one of the most beautiful sims Second Life has ever known. Ando Joubert, Symphony’s creator, took up the final structures and objects on Symphony, leaving a vast, flat and melancholy wasteland where there had once been a veritable natural paradise, an island of beauty and tranquility in a virtual world that has far too many soulless builds, the pixel equivalents of strip malls and ticky tacky houses.
Symphony was a loving and authentic tribute to the Pacific Northwest Coast, the place Ando calls home in real life. The soaring sea birds, playful otters, basking seals and breaching whales moved within a terrain of native trees and flowers, realistic rocks and ocean waves. It changed with the seasons. Stone and wood structures artfully dotted the sim, from the hilltop library whose textures came from a building outside Portland, Oregon, to the mill house whose rustic mill wheel moved to the rhythm of water that cascaded from the most exhuberant waterfall in Second Life. Every piece was exquisitely detailed and expertly built. The mill wheel turned a grindstone; the lighthouse light was rotated by power from gas canisters which turned a wheel mechanism. The entire sim was a coherent, well integrated whole, a rare phenomenon in Second Life.
But now it is gone. Irrevocably, it seems.
In its wake is a growing sentiment among many with whom I’ve spoken that Linden Lab doesn’t care about its builders and residents but is looking to make SL a corporate haven. There is a malaise settling in on residents, a sense of hopelessness about the future of this world to which so many have given so much of their time, talent and treasure to build and maintain. Limits on inventory (anathema to builders) and scripts (likewise), the consignment of anything adult to a gulag, the elimination of free items on SL Exchange, despite vociferous protests from blindsided residents . . . all of these and the loss of far too many classic and beautiful SL builds, conspire to lower morale and make some of our most creative talents ask, “Why bother?”
Sometimes people ~ ordinary people ~ not a corporation or the very wealthy, create something of genuine beauty for others to share ~ a unique vision, a place that offers comfort or delight to their fellow residents. In this instance, it was a piece of the American Pacific Northwest, with its woods and wildlife and its magnificent waterfalls and ocean shore. Tomorrow it will be some other treasure that succumbs to the high price tag placed on virtual dreams.
A dear friend of mine said of Second Life . . . the reason it will always fall far short of real life is that in Second Life, there is no place for memories. In real life you can revisit as your heart dictates the place you had your first kiss or heard news that shattered your world. The World Trade Center, though gone, stood on a specific spot, and any of us can go there and have a time of silent reflection. In Second Life you simply can’t go home again. Favorite places disappear and with them the opportunity to share them with new found friends or to reminisce about a lost love or a dear friend who has passed away. And there are places you would love to share with a newbie . . . to demonstrate the magic that’s possible in this amazing world. Places that are gone now. Places like Symphony.
I’m one of those who never saw Second Life as a game, but the demise of Symphony makes me rethink that stance. Despite the much larger and more emotional investment many thousands of us make in this . . . whatever you call it . . . the real lifeness and respect we come to invest it with . . . it’s this whimsical demise of the best of our created world that pulls Second Life down from the lofty heights of “not a game” to the more mundane . . . “ok, next round, Player #2’s turn.”
That’s what makes me want to propose a “Second Life Virtual World Trust.” I call on Linden Lab and all of us who love Second Life to establish something akin to landmark status for the really remarkable builds that ought to be our collective virtual heritage. We all know the places that constitute our Cultural Treasures in this world. Places that make the “best of” lists for their beauty, their educational value, their creativity or their flawless execution. These are the places that transcend the typical, the ubiquitous, the shoddy, the fly by night. There are plenty of strip malls in Second Life. No need to preserve them. But those places that are treasures ought to have some recourse. Perhaps before they face the wrecking ball, there could be a petition process that would allow the best to be rescued and maintained as part of our collective heritage. Perhaps the corporations that Linden Lab is so actively courting could do in this virtual world what real life corporations do all the time – contribute to the community. Consider corporate sponsorship of the Virtual Trust sims, which will be designated by a committee of skilled artists and builders, longtime residents, and those Lindens who really get Philip’s original vision “Your world, Your imagination.” For a big time corporation, to sponsor a Virtual Trust site at $300 per month would not be a very big deal in the grand scheme of things, and there would be a kick back of good will from grateful residents. Linden Lab would have to set up a mechanism for this, but it would add immeasurably to both the morale and the experience of residents, would create a legacy for future residents, would encourage our artists and would invest corporations in SL as a community rather than just a tool.
This is something for the Lindens to consider, but what about the rest of us? Surely we have a responsibility as well. Call it civic pride or community spirit. All of us have seen tip jars in our wanderings to the special places in Second Life. Sometimes a floating text or proffered note asks, “If you like this, please support us to keep it going.” Sims cost money . . . first to buy at a whopping $1,000 . . . not for the faint of heart . . . and then to maintain month after month at $300 per. That’s a lot, particularly in these hard times, something that only those with steady and disposable income can afford. But what of the talented ones who don’t have the luxury of that kind of money, but who nonetheless create something beautiful for all to enjoy . . . something without a commercial intent? A freebie.
Next time you see a tip jar in one of those places you love, seriously consider leaving a decent donation. Or face the very real possibility that the next time you click that landmark to return, the place you love won’t be there. If you enjoy a place enough to visit frequently, to bring your friends to, to share with a date or visit often to slough off the cares of the day, ask yourself “is it worth $10 a month to me to keep this place alive?” If 30 people who loved a sim like Symphony each paid $10 a month, less than a movie ticket, the sim would be secure. Symphony could have been saved if the hundreds of SL residents who loved it, who returned again and again, who took countless pictures for their flickr pages, had thought to contribute something to its maintenance. As residents we have to begin to have that ethic or soon the mom and pop type sims will give way inevitably to corporate sims with their bland and conventional sameness. When that happens, the quality of the Second Life experience will be degraded for us all. Consider adopting a sim that you love. Make that commitment, so that the places you love won’t go the way of Symphony.
In one little place in my very human heart there still exists this eternal optimist who thinks with blind hope that Symphony could still be saved. It’s a bit like Peter Pan asking the audience to clap if we believe in Tinker Bell and by our clapping long enough and hard enough, so that her little light comes back to life, Tinker Bell lives for thousands of other delighted children. May it be so for Symphony.
One final note: Thank you, Ando Joubert, for providing all of us who loved her with a place to call home, a place to share with loved ones and new friends, and a place to become inspired by what is possible in Second Life, for those who have time, talent, treasure and generosity to share with their fellow passengers on this amazing journey through a brave new world. Symphony was a work of genius.
Now, for the record, here is a very small glimpse of what we’ve all lost:
You can see more photos of this breathtaking build here:
http://www.flickr.com/groups/slsymphony
And so, goodbye . . .
~ Cacie













I did something similar to this when October Country went away. And the people of Caledon rose up and have mostly managed to keep the Cavorite Mines in the Moors flourishing, when they heard the original parcel owner was departing SL.
I think, unfortunately, the future of sim preservation lies in the hands–and donations–of the people. The Labs won’t so much get involved.
There are indeed some incredible sights there. Sorry to see it go
Cacie, I’m incredibly touched by your loving tribute to Symphony, and thank you for some of the finest photos I’ve seen of Symphony. I don’t think I’ve felt the loss more keenly than as I read your post.
I loved building Symphony, Prelude, and Harmony, and took great pleasure in people discovering and enjoying these sims while I had them. I wish I could keep them open, but despite the support of some, I cannot currently justify the expense of maintaining them.
There is a window of opportunity, it seems, as LL will not “delete” Symphony until next Friday, but I do not hold much hope in my fortunes changing by then.
Symphony is gone. Prelude and Harmony will be off the grid this coming Friday. I wish it were otherwise.
It was wonderful being part of this, and thank you to all who helped make it special.
Ando
OMG…. just… no words.
I found this incredibly moving Cacie (not to mention well written). In fact reading it definitely made my eyes struggle to retain their tears.
Ando . . . you truly created something special here . . . and I am proud of my association with Symphony . . peripheral as it was.
Your sense of loss must be deep and I know there is nothing we can do or say.
But know . . . that if there was . . . I would.
I don’t think I will ever love a gallery as much as Hopper House.
M
x
How terribly sad — I’m so sorry I never had the chance to visit. What a beautiful place.
I felt the same way about Aerobreeze, the first place I rezzed into when I came inworld. It was always an oasis of enigmatic calm for me, a refuge where no one was trying to sell you anything. (At least at the round level…) Had I known it was about to disappear at the end of December, I would have tried to start a campaign to underwrite it with everyone who listed it in their picks. Alas, there was apparently no warning issued outside of Japanese language blogs, and it came as a complete surprise. NWN listed it on its Most Visited Sims list even after it had gone. In all the time I visited there, I could never find anything resembling a tip jar, so I wonder if it was intended to exist for only a short time, or a victim of its own ethereal surreality. In any case, it is gone, leaving only memories and SL snapshots. Impermanence is the norm in both SL and RL, and time marches on, but I certainly would support any sort of SL Vrtual Trust to prevent other worthy sims from expiring before their time.
I don’t think it’s Linden Lab’s job to organise such a trust. However I very much agree with you about making donations when you visit areas you find breathtaking.
The donations don’t need to be large, every single Linden dollar helps.
Ajoubert:
Have you ever thought about taking back the lead and getting all the structures setup in a OpenSim Grid ?
That way the sims will still exist but not cost you this much.
If you want more information on that, please contact the group OpenSim inworld, I think there will be enough ppl that can help you “restore” these nice islands back to a place where other ppl can still enjoy it.
There are thousands of pretty sims in SL. Every one owned by someone. The individual who owns it is responsible for paying the fees to keep it going, not LL, not a trust. Everyone thinks their sim is special, just like their children. But it’s not special. It’s just another nice sim, in a sea of thousands of sims. The world won’t somehow be lesser because it’s gone.
[Editor's Note] Realist – aka Prokofy Neva – thanks for the condescending post. At least you had the courage to flame anonymously.
Just a question . . . for A Realist. What would be the harm in a Trust? And, I’m not asking for LL to fund it. But arguably there are some pretty spectacular builds . . . like Mont St Michel, for example, or Euphoria, not to mention Symphony, that while owned by one person, are valued and enjoyed by many and add to a sense of community and are more than just a sim. What would be the harm with having a process that identifies the best of what’s out there, the true virtual masterpieces, and preserves them? Just like we preserve great paintings but understandably let go of Aunt Tillie’s sweet little painting of her garden or don’t expect others to adore our children’s refrigerator art. Can you think of any reason not to consider doing such a thing?
I would beg to differ with a A Realist.
The world IS lesser when things of beauty disappear.
And Symphony was such a one.
“Realist,” I must agree with Morgana. The world – whether virtual or real – is indeed lesser when things of beauty, things of value, things that bring people some measure of comfort to the heart and joy to the soul, disappear.
I must also echo Acacia and ask, what would be the harm in a voluntary trust to maintain sims we love?
Whether by accident or by choice, it is your fault, your failure, and ultimately, the witless expression of your own emptiness that you can neither appreciate nor comprehend somebody caring enough to want to preserve such a simple, priceless thing as beauty.
There is no harm in a voluntary trust, but expecting LL to pay for it *is* wrong. There is no expectation for LL to charge other residents so you can have a free sim, simply because you and a few others like it. I had a very beautiful sim, but when my time was done in SL, I shed a tear, pulled the plug, and that was that. It’s not the Sistine Chapel, it’s a virtual toy. Money better spent helping people in actual need, like Hati, maybe?
[Ed. note: A Realist is actually a pseudonym for Prokofy Neva.]
There was no mention of expecting LL to pay for this, if you recall. Only the thought that corporations might want to sponsor exceptional SL spaces as an aspect of their civic engagement in the community. And none of this precludes our real life giving to Haiti and countless other causes. Though residents still spend rl money on virtual goods.
I think you are on to something, Acacia. Reading your post brought to mind the beautiful buildings and sites in various cities that have been saved from demolition by virtue of their Historical or Cultural Monument status. I am not familiar with the details of the whole process, but I know it involves a detailed and lengthy application and approval process. I understand anyone can nominate a building or site here in L.A.. If approved it gives the potential “monument” sort of a “stay of execution”, and gives the owners or caretakers more time to seek the help they need to save it.
I would love to see something like this for SL. I, too, have seen too many beautiful places disappear, and some were gone before I even got to visit them. This is, to me, a matter of Cultural Heritage. I consider many of these types of sims to be art. And yes, I do feel they are part of the cultural heritage of SL. Here is a link to the L.A. Office of Historic Resources which answers the question, “What Makes a Resource Historically Significant?” http://www.preservation.lacity.org/node/42
Count me in if anyone wants to get serious with exploring this idea in SL.
Here are a couple of links from the L.A. Preservation website that you might find as helpful as I did:
http://www.preservation.lacity.org/monument-status
Dax, thank you very much for your very thoughtful suggestions and links. I have some real hope that something will come of this as there has been a lot of interest in the topic. I know it isn’t the first time the idea has been raised, but sometimes an idea needs to surface a number of times in a number of places for it to take hold. As things develop, I’ll keep you up to date. Thanks, again!
What a loss! When I could no longer teleport to Symphony I had hoped it was just some sort of grid issue. But, it seems the worse is true. Symphony and Prelude were my favorite palaces in SL, and without them SL is not the same.
I will miss them!
I am currently reading it on my Blackberry and will scan it once I get home. I love your site and marketing strategy.
Hello. This is kind of an “unconventional” question , but have other visitors asked you how get the menu bar to look like you’ve got it? I also have a blog and am really looking to alter around the theme, however am scared to death to mess with it for fear of the search engines punishing me. I am very new to all of this …so i am just not positive exactly how to try to to it all yet. I’ll just keep working on it one day at a time Thanks for any help you can offer here.
well its all very sad when a sim goes. But there can be life after death – eg Osgrid – atleast the owner can enjoy it there. And server hosting can be much cheaper than SL?
Osgrid is nearly at beta stage & has improved a lot in the last few months.
I have started to rebuild Avendale Ruins from Second Life which I shared with my friend Jil, since August 2007. Like Symphony the Avendale sims were a good place to be, now they are almost just a memory